AçıKLANAN C# ISTRUCTURALEQUATABLE KULLANıMı HAKKıNDA 5 KOLAY GERçEKLER

Açıklanan C# IStructuralEquatable Kullanımı Hakkında 5 Kolay Gerçekler

Açıklanan C# IStructuralEquatable Kullanımı Hakkında 5 Kolay Gerçekler

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

1 How do such comparators relate to things like Dictionary and other collections? I know that Dictionary seems to handle structures sensibly albeit slowly in .

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

Do derece fear because if you simply implement IEquatable the dictionary will use the strongly typed version! The birçok thing is that we kind of actually already did this! So now we just have to do this:

Although I think the gains from derece boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also saf some performance benefits.

The generic tuple classes (Tuple, Tuple, Tuple, and so on) and the Array class provide explicit implementations of the IStructuralEquatable interface. By casting (in C#) or converting (in Visual Basic) the current instance of an array or tuple to an IStructuralEquatable interface value and providing your IEqualityComparer implementation bey an argument to the Equals C# IStructuralEquatable Kullanımı method, you sevimli define a custom equality comparison for the array or collection.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm hamiş really sure if I really got it.

Fakat, articles1 ve articles3 dizileri aynı makale başlangıçlıklarına farklı sıralarda malik olduğundan, CompareTo metodu farklı bir kadir döndürür ve bu dizilerin strüktürel olarak müsavi olmadığını belirtir.

(doesn't violate documentation), but it is clearly derece birli good kakım it would be if 0 were replaced with i. Also there's no reason to loop if the code were just going to use a single value from the array.

When working with collections or structures where the order of elements matters, and you want to compare their structures, IStructuralEquatable hayat be useful.

C# IStructuralComparable Determines whether the current collection object precedes, occurs in the same position kakım, or follows another object in the sort order.

The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

The Equals method supports custom structural comparison of array and tuple objects. This method in turn calls the comparer object's IEqualityComparer.Equals method to compare individual array elements or tuple components, starting with the first element or component.

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